alf

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*                           █████╗ ██╗     ███████╗                           *
*   FAQ/Walkthrough        ██╔══██╗██║     ██╔════╝                           *
*                          ███████║██║     █████╗        for the Sega         *
*                          ██╔══██║██║     ██╔══╝        Master System        *
*   Guide by: SloDeth      ██║  ██║███████╗██║                                *
*  (slodeth@iname.com)     ╚═╝  ╚═╝╚══════╝╚═╝                                *
*                                                                             *
*                      v1.0            September 2, 2001                      *
*                                                                             *
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XXXXXXXXXXXXXXXXXXX  
 TABLE OF CONTENTS
XXXXXXXXXXXXXXXXXXX


I. INTRODUCTION  
What is this game?  
Where can I find this game?  
Is this game any good?  
Why did you write this guide?  
Can I use this guide on my website?  
Is this the latest version of the guide?  
Can I send you E-mail?

II. VERSION HISTORY

III. WALKTHROUGH  
 (summary at the end of this section)

IV. CONTACT INFO/COPYRIGHT


===============================================================================
                               I. INTRODUCTION
===============================================================================


******************
What is this game?  
******************

This is Alf, an adventure game for the Sega Master System (think NES without the  
popularity) released in 1989.  In case you're old enough to remember it, Alf was  
a terrible sitcom from the 80's with this big talking animal (well, technically,  
he's an Alien Life Form) named Alf.  Fortunately, I don't remember much about  
it.  This is the video game based on the TV show.  I know licensed games like  
this usually suck, and this isn't an exception...but it's much better than Bill  
and Ted's Excellent Video Game Adventure!

***************************
Where can I find this game?  
***************************

Well, you can always check www.ebay.com for it, but the game is fairly rare  
these days.  If you're lucky enough to already have a Sega Master System, it's  
at least worth looking for.

However, if you're not willing to shell out some cash for this game, there's  
always the emulation route.  I won't go into detail about it here, since it's a  
shady topic, but you should be able to find all the information you need at  
www.classicgaming.com and www.edgeemu.com.

**********************
Is this game any good?  
**********************

Well, it's short, and it's amusing...

*****************************
Why did you write this guide?  
*****************************

CJayC over at gamefaqs.com has this contest called the FAQ Bounty...I decided to  
try to pick up the prize on this one.  I'm such a sell-out!


***********************************
Can I use this guide on my website?  
***********************************
It depends.  Here's how it is:

YOU MUST E-MAIL ME(slodeth@iname.com) AND ASK FOR PERMISSION!  A simple "may I  
 please use your {NAME OF GAME} guide on my website(www.wherever)?" will do
 it, but any and all sucking up is appreciated. :)

You may not make any changes to it.  You can ask, but the answer will be "no"  
 in almost every case.

You cannot make it seem like you wrote the guide yourself IN ANY WAY.  It must  
 be clear that it is my original work.

You may not re-write it yourself in your own style.  It's called plagiarism.  
 Even if you change every word, plagiarism is the theft of IDEAS.


****************************************
Is this the latest version of the guide?  
****************************************

It depends.  If you got it from my website(go.to/SloDethFAQs) or from GameFAQs  
(www.gamefaqs.com), it is the latest public release of the guide.  If you got 
it from www.neoseeker.com(I'm a mod on the boards there, look for me), it is  
probably the latest version, give or take a day.  If you found it at any other  
site, it may not be the latest version.


**********************
Can I send you E-mail?  
**********************

Yes, but PLEASE read the Contact Info section at the bottom of the guide, after  
you make sure your question isn't already answered in the guide!

===============================================================================
                           II.  VERSION HISTORY
===============================================================================

v1.0 - 9/3/01 - First version.  Complete, as I see it.


===============================================================================
                            III.  WALKTHROUGH
===============================================================================


You begin the game outside the main house.  Try out the controls: 1 jumps, and 2  
performs various actions, like opening doors.  The D-pad moves Alf, of course.  
If you climb up to the roof, you find that your spaceship (or something) isn't  
working.  "THESE THINGS NEVER SEEM TO HAVE FUEL WHEN YOU NEED THEM," it says.  
Guess you should get some fuel!

Go one screen left, then jump on the counter to get the Cat.  Open the  
refrigerator (with 2) and take "A SALAMI STICK.  JUST THE TICKET FOR THOSE NASTY  
BATS."  Go one screen left.  The left and right doors lead to a bedroom.  You'll  
come back to them later, but for now, "THE DOORS ARE LOCKED.  NO PROBLEMO.  THE  
ALFER WILL JUST GET A KEY."  Go in the center door, which leads to the basement.  
As you walk down the stairs, your Cat will scare off the rats.  Stand under the  
light towards the left, then jump straight up.  Alf says, "LOOKS LIKE THE SECRET  
ENTRANCE TO A CAVE."  Go left and enter the cave.

In this cave, you must avoid the rats on the floor while fending off the bats  
with your Salami (use 1 to strike).  If this part of the game doesn't make you  
quit, nothing will!  To kill the bats, you must line them up almost perfectly in  
front or above your face, then hit 1.  The Salami has very limited range, and  
the bats move quickly.  Patiently try to line up your shots, or just hold Down  
and press 1 frantically.  Stick to the high road whenever you can.  It becomes  
easier on the highest platform in the center, since your range seems to stretch  
to include a large area in front of you.   After that high platform, walk across  
one lower platform, then walk straight left, crossing a bridge to a hut.  In the  
hut, you find "A GOLD NUGGET.  ALF WARBUCKS STRIKES IT RICH ONCE AGAIN HA."  Now  
that you have $50, leave the cave by going back to the entrance.  Jump on top of  
the hut, then continue right.  If you go left instead, you'll die!  Alf says,  
"OOPS.  A DEEP HOLE.  I KNEW I SHOULD HAVE BROUGHT THAT LANTERN."  However, 
dying does send you back to the beginning of the cave, so if you're lazy, just  
kill yourself.

Go back up the basement steps.  You want to go to the General Store now, so  
leave the house out the left exit.  Avoid the bikers and men in suits on the  
street.  The General Store is a few buildings down the street.  It is selling a  
Key for $50, a Ladder for $200, a Fish for $20, and a Costume for $200.  Buy the  
Key.  You can sell your Salami - it's worth $20, and it appears in the shop  
again, so you can buy it back again for $20.  However, you'll want to hold onto  
it, since you go back to the cave later.  Return to the house.

Enter the bedroom by going to the center of the house and entering the door on  
the right.  Open the closet door, and Alf says, "HEY LOOK.  THERE IS A SWIMSUIT  
IN THE CLOSET.  WITH LEGS LIKE MINE I SHOULD LOOK GREAT IN THIS OUTFIT."  If you  
go in the bedroom to the left, you can open the other two doors...but you  
shouldn't!  The one on the left has a bug in it.  Return to the center of the  
house by going right, then go one screen left to the study.  Go in the door here  
to enter the backyard.  Jump in the lake.  If you didn't have a Swimsuit, Alf  
would have said, "NO SWIMMING WITHOUT A SUIT.  THATS NO FUN.  HA.  I WILL HAVE  
TO GET A SWIMSUIT."

It's time for some more action!  Swim down, avoiding a catshark.  You encounter  
a harpooner - these are easy to trick, since they fire as soon as you get near  
their line of fire.  Make the first harpooner fire, then cross over to the right  
side of the screen.  Swim down until you see another harpooner.  Get him to  
fire, then swim down the center path when he moves towards the right.  After  
passing that rock, swim right and get some air.  Swim straight down and get the  
Treasure Chest.  Alf says, "PIRATE TREASURE.  THE ALFER STRIKES IT RICH AGAIN.  
THIS GAME IS BETTER THAN VEGAS."  Go back left and swim straight down in the  
fairly open area.  You encounter two catsharks and two harpooners, so be  
careful.  Get air from the next airhole, then continue swimming down.  You find  
a clam at the bottom.  Wait for him to open up, then swim to him and press 1 to  
grab the pearl.  If you try this when he's closed, Alf says, "OUCH.  THIS OYSTER  
BITES." and you die.  If you do it successfully, Alf says, "A GIANT PEARL.  THE  
ALFER IS RICH.  BUT WHAT CAN I DO WITH IT."  Well, Alf, you could always sell  
it!  Swim to the top, or just kill yourself, and return to the house.

Leave the house through the right exit.  Continue right on the road, but enter  
the Five and Dime when you find it.  The Five and Dime sells an Alf Book for  
$100 and a Lantern for $100.  Sell your Pearl for $100, then buy the Lantern.

If you buy the Alf Book, you see a short story...this is really cool, so I think  
I should tell you about it!  When you exit the store, text boxes pop up against  
a brick background.  They say, "ONCE UPON A TIME, THERE WAS AN ALIEN LIFE FORM.  
HIS HOME PLANET EXPLODED LEAVING HIM STRANDED IN SPACE WITH HIS FRIEND SKIP AND  
HIS GIRLFRIEND RHONDA.

"RHONDA AND SKIP WENT TO MARS.  ALF CRASH LANDED ON EARTH WHERE HE BECAME 
FRIENDS WITH A WONDERFUL FAMILY.  LIFE WAS GREAT...EVEN THOUGH THEY WOULD NOT  
LET HIM EAT ANY CATS.

"THEN ONE DAY ALF DECIDED TO FIX HIS SPACESHIP SO HE COULD VISIT HIS FRIENDS ON 
MARS.  BEING VERY SMART ALF DECIDED TO SELL THE STORY OF HIS ADVENTURE TO SEGA  
SO THEY COULD MAKE IT A GAME.

"THEY DID AND DECIDED THAT IF ANYBODY EVER READ THIS BOOK THEY WOULD HAVE TO GO 
BACK TO THE BEGINNING OF THE GAME.  SURPRISE...HA"

This was really the turning point for me in the game...those developers sure had  
a good sense of humor.  So, the moral of the story is not to buy dumb items out  
of curiosity.  Go down the street to the General Store, then buy the Ladder for  
$100.  Buy the Fish, if you really want it.  Go back to the center of the house 
and down into the basement.  Follow the same path as you did to get to the  
little hut before, then jump over it and continue moving left.  Stick to the  
high paths each time, or you might end up in a hole.  Eventually, you find  
another hut.  Alf says, "ALRIGHT.  THIS FUEL PELLET WILL POWER MY SPACE  
SCOOTER."  Return to the entrance by walking or killing yourself.  Go upstairs  
(use 2 to get on the steps) and head outside through the right exit.

Climb up the fence on the side of the house to your scooter.  Press 1 at the top  
to blast off into the sky.  It's another action stage!  Hold 1 and fly upwards,  
avoiding the jumbo jets.  This is quite simple...just zigzag upwards to avoid  
the jets.  The sky color slowly changes from light blue to black.  Board the  
Space Station and buy the Spacesuit for $100.  Sell the Salami if you can't  
afford it.  Exit, and continue upwards.  This is much tougher - you have to fly  
upwards, while green meteorites descend towards you and spaceships come at you  
from the sides.  Good luck...and take it slow!  You don't have to hold 1.  
Release it when things get hectic.  When you reach the top, you find a bright  
crescent moon.  When it opens its mouth, land in it.  Alf says, "HEY.  A  
SPACESHIP REPAIR KIT.  NOW I CAN FLY TO MARS TO SEE MY GIRLFRIEND RHONDA.  THE  
ALFER IS ROLLING."

That's it...enjoy the horrible, horrible ending.  I wonder what the seven people  
responsible for this game are doing now...

By the way, my high score on this game is 12400.


 SUMMARY
---------

Go to the kitchen.  Take the Cat and the Salami in the fridge.  
Go to the basement.  Get $50.  
Buy the Key at the General Store.  
Go to the bedroom.  Get the Swimsuit in the closet.  
Go outside(through the study) and jump in the lake.  Get $100 and a Pearl.  
Go to the Five and Dime to get the Lantern.  Sell the Pearl.  
Go to the General Store to buy a Ladder.  
Go back to the basement.  Get the Fuel Pellet.  
Go to your scooter on the roof.  Blast off to the Space Station.  
Sell the Salami.  Buy the Spacesuit.  
Go to the moon to get the Repair Kit.



===============================================================================
                               V. CONTACT INFO
===============================================================================



E-mail:    slodeth@iname.com  
ICQ UIN:   15025844  
Web Page:  http://go.to/SloDethFAQs


E-mail Rules(abbreviated):  Please be intelligent!  If I can understand you, you  
will get an intelligent and polite response!  Use your best judgment.  Praise is  
appreciated, as well as constructive criticism.


ICQ Rules:  
Do whatever you wish.  I don't care about ICQ very much.  Put my number on spam  
   lists, tell it to your friends, and flood it with whatever you want.


If you're looking for me on a message board, you'll probably find me on the  
GameFAQs boards.  I go to the FAQ Contributor board the most often, and I visit  
the boards of the games I've written for.  Also, I'm a mod on the Neoseeker  
boards, so look for me there.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Please do not distribute this guide in any way without my explicit permission.  
I'm sure you could use it and mutilate it to your pleasing, but I'd appreciate  
it if you ask permission first.  Do not sell this guide, or do anything to pass  
it off as your own guide.  I am well aware of my rights, and I will take the  
necessary actions to protect my work.  Check out  
http://www.templetons.com/brad/copyright.html if you have any doubts.

Or, as they say, This document Copyright 2001 by Martin Silbiger.

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