diablo_ii_paladin

*******************************************************************************
*                                                                             *
*                               DIABLO II                                     *
*                             PALADIN GUIDE                                   *
*                                                                             *
*           By: SloDeth            vFINAL       August 1, 2001                *
*                                                                             *
*******************************************************************************

===============================================================================
NEWS: Diablo II has changed vastly as a game.  This may be good for the game  
itself and the players by keeping things fresh, but it has made it impossible  
for me to keep this guide current.  I don't even enjoy the game any more!  As  
a result, I am finished with this guide.  I won't take it down - I'll leave it  
up for anyone who still plays an older version of the game.  Please don't send  
me any email concerning the changes in the game or any problems with the guide.  
===============================================================================


Table of Contents

0. Introduction  
   What is this guide?
   Why should I be a Paladin?
   What are auras?
   Can I use this guide on my website?
   Can I send you E-mail?

1. SKILLS  
   Intro
   OFFENSIVE AURAS
    Might
    Holy Fire
    Thorns
    Blessed Aim
    Concentration
    Holy Freeze
    Holy Shock
    Sanctuary
    Fanaticism
    Conviction
   DEFENSIVE AURAS
    Prayer
    Resist Fire
    Defiance
    Resist Cold
    Cleansing
    Resist Lightning
    Vigor
    Meditation
    Redemption
    Salvation
   COMBAT SKILLS
    Sacrifice
    Holy Bolt
    Smite
    Zeal
    Charge
    Vengeance
    Blessed Hammer
    Conversion
    Holy Shield
    Fist of the Heavens
   HOW SHOULD I DISTRIBUTE MY SKILL POINTS?

2. Other Paladin Questions  
   WHAT ARE SOME GENERAL PATHS TO TAKE WHEN MAKING A PALADIN?
   What equipment should I use?
   How should I distribute my stats?
   How do I get my skills to level 30?
   How should I play in Multiplayer?
   What should I do when the party has several Paladins?
   What about Hardcore Mode?
   What about dueling?

3. Diablo II: Lord of Destruction - the Expansion Pack

4. Version History

5. Contributor Recognition

6. Contact Info  
   E-mail address
   ICQ #
   Web Page
   Copyright Info


---------------
0. Introduction  
---------------

*******************
What is this guide?  
*******************
This is a detailed guide for the Paladin class in Diablo II.  Diablo II is an  
RPG brought to you by Blizzard Entertainment.  The Paladin is one of the five  
classes in the game, and this guide will explore every nook and cranny of being  
a Paladin.

**************************
Why should I be a Paladin?  
**************************
Paladin is the most strategically demanding class.

If you play online, everyone will want you in the party, no matter what level  
you are(99% true).

There are too many Necromancers and Barbarians already!

You are a natural party leader.

You've always wanted to be like a knight from the Middle Ages.

***************
What are auras?  
***************
This is quite important...an aura is something that affects you and anybody in  
a certain radius.  A Paladin can use one aura at once, and has a choice between  
twenty different auras.  Each aura has a different affect on you and your  
party.  You can choose which aura to use in each situation.

***********************************
Can I use this guide on my website?  
***********************************
It depends.  Here's how it is:

YOU MUST E-MAIL ME(slodeth@iname.com) AND ASK FOR PERMISSION!

You may not make any changes to it.  You can ask, but the answer will be "no"  
 in almost every case.

You cannot make it seem like you wrote the guide yourself IN ANY WAY.  It must  
 be clear that it is my original work.

You may not re-write it yourself in your own style.  It's called plagiarism.  
 Even if you change every word, plagiarism is the theft of IDEAS.

If I grant you permission by E-mail, you should give me an E-mail address which  
 I can inform you about updates to the guide.

If I grant you permission by E-mail, you should give me a hyperlink to the web  
 site on which you post the guide.

If you follow each of these steps above, you will almost certainly be given  
permission.

**********************
Can I send you E-mail?  
**********************
Yes, but PLEASE read the Contact Info section at the bottom of the guide!


=================
1. PALADIN SKILLS  
=================
Before we start, I need to clarify a few things...

Every aura will have its name, requirements, a statistical chart, description,  
advantages, and disadvantages listed.

The charts go to level 30, but you can only put 20 points into each skill.  
There's more about that in the FAQ at the bottom.

All radii(radius plural) are in yards, and all durations are in seconds.


---------------
OFFENSIVE AURAS  
---------------
*****
Might  
*****
REQ: Level 1

Level | + Damage |   Radius  
------|----------|-----------
 1    |   40%    |     7.3
 2    |   50%    |     8.6
 3    |   60%    |    10  
 4    |   70%    |    11.3
 5    |   80%    |    12.6
 6    |   90%    |    14
 7    |  100%    |    15.3
 8    |  110%    |    16.6
 9    |  120%    |    18
10    |  130%    |    19.3  
11    |  140%    |    20.6  
12    |  150%    |    22  
13    |  160%    |    23.3  
14    |  170%    |    24.6  
15    |  180%    |    26  
16    |  190%    |    27.3  
17    |  200%    |    28.6  
18    |  210%    |    30  
19    |  220%    |    31.3  
20    |  230%    |    32.6  
21    |  240%    |    34  
22    |  250%    |    35.3  
23    |  270%    |    36.6  
24    |  280%    |    38  
25    |  290%    |    39.3  
26    |  300%    |    40.6  
27    |  310%    |    42  
28    |  320%    |    43.3  
29    |  330%    |    44.6  
30    |  340%    |    46

Might is very simple-it adds to your damage.  Your damage is increased by the  
percent listed.

Advantages: Obvious!  
Disadvantages: Not as good as Concentration, which is worth waiting for.

*********
Holy Fire  
*********
REQ: Level 6, Might

Level | Fire Damage | Radius  
------|-------------|--------
 1    |     1-3     |  4    
 2    |   1.5-3.5   |  4.6   
 3    |   2.5-4.5   |  5.3   
 4    |     3-4     |  6   
 5    |     4-6     |  6.6   
 6    |   4.5-6.5   |  7.3   
 7    |   5.5-7.5   |  8   
 8    |     6-8     |  8.6   
 9    |     7-9     |  9.3   
10    |   7.5-9.5   |  10  
11    |   8.5-10.5  |  10.6  
12    |     9-11    |  11.3  
13    |    10-12    |  12  
14    |  10.5-12.5  |  12.6  
15    |  11.5-13.5  |  13.3  
16    |    12-14    |  14  
17    |    13-15    |  14.6  
18    |  13.5-15.5  |  15.3  
19    |  14.5-16.5  |  16  
20    |    15-17    |  16.6  
21    |    16-18    |  17.3  
22    |  16.5-18.5  |  18  
23    |  17.5-19.5  |  18.6  
24    |    18-20    |  19.3  
25    |    19-21    |  20  
26    |  19.5-21.5  |  20.6  
27    |  20.5-22.5  |  21.3  
28    |    21-23    |  22  
29    |    22-24    |  22.6  
30    |  22.5-24.5  |  23.3   

Holy fire deals fire damage to any enemy in its radius.

Advantages: Deal damage without even attacking.  
Disadvantages: Very weak.  Useless in Nightmare and Hell.

* NOTE: this skill is enhanced by Magefists, which is primarily a Sorceress item.
It might not be a good idea to use them, but it's interesting!

******
Thorns  
******
REQ: Level 6

Level | DMG Returned| Radius  
------|-------------|-------
 1    |     250%    |   7.3  
 2    |     290%    |   8.6  
 3    |     330%    |  10
 4    |     370%    |  11.3  
 5    |     410%    |  12.6  
 6    |     450%    |  14
 7    |     490%    |  15.3  
 8    |     530%    |  16.6  
 9    |     570%    |  18
10    |     610%    |  19.3  
11    |     650%    |  20.6  
12    |     690%    |  22  
13    |     730%    |  23.3  
14    |     770%    |  24.6  
15    |     810%    |  26  
16    |     850%    |  27.3  
17    |     890%    |  28.3  
18    |     930%    |  30  
19    |     970%    |  31.3  
20    |    1010%    |  32.6  
21    |    1050%    |  34  
22    |    1090%    |  35.3  
23    |    1130%    |  36.6  
24    |    1170%    |  38  
25    |    1210%    |  39.3  
26    |    1250%    |  40.6  
27    |    1290%    |  42  
28    |    1330%    |  43.3  
29    |    1370%    |  44.6  
30    |    1410%    |  46

For every hit taken from the enemy, the amount of damage given to you is given  
back to the enemy, times the percent.  This is extremely powerful and useful.

Advantages: Kill enemies without taking a swing!  Useful against enemies of any  
 level.
Disadvantages:  You still take damage, so it might not be wise to have a  
strategy based on you taking damage.  It doesn't work with ranged attacks.

***********
Blessed Aim  
***********
REQ: Level 12, Might

Level | + ATK Rating| Radius  
------|-------------|-------
 1    |      75%    |   7.3  
 2    |      90%    |   8.6  
 3    |     105%    |  10
 4    |     120%    |  11.3  
 5    |     135%    |  12.6  
 6    |     150%    |  14
 7    |     165%    |  15.3  
 8    |     180%    |  16.6  
 9    |     195%    |  18
10    |     210%    |  19.3  
11    |     225%    |  20.6  
12    |     240%    |  22  
13    |     255%    |  23.3  
14    |     270%    |  24.6  
15    |     285%    |  26  
16    |     300%    |  27.3  
17    |     315%    |  28.3  
18    |     330%    |  30  
19    |     345%    |  31.3  
20    |     360%    |  32.6  
21    |     375%    |  34  
22    |     390%    |  35.3  
23    |     405%    |  36.6  
24    |     420%    |  38  
25    |     435%    |  39.3  
26    |     450%    |  40.6  
27    |     465%    |  42  
28    |     480%    |  43.3  
29    |     495%    |  44.6  
30    |     510%    |  46

This aura increases your attack rating.

Advantages: Good if you have low Dexterity.  
Disadvantages: Not very useful overall.

*************
Concentration  
*************
REQ: Level 18, Might, Blessed Aim

Level | + Damage  | Radius  
------|-----------|--------
 1    |    60%    |   7.3  
 2    |    75%    |   8.6  
 3    |    90%    |  10
 4    |   105%    |  11.3  
 5    |   120%    |  12.6  
 6    |   135%    |  14
 7    |   150%    |  15.3  
 8    |   165%    |  16.6  
 9    |   180%    |  18
10    |   195%    |  19.3  
11    |   210%    |  20.6  
12    |   225%    |  22  
13    |   240%    |  23.3  
14    |   255%    |  24.6  
15    |   270%    |  26  
16    |   285%    |  27.3  
17    |   300%    |  28.3  
18    |   315%    |  30  
19    |   330%    |  31.3  
20    |   345%    |  32.6  
21    |   360%    |  34  
22    |   375%    |  35.3  
23    |   390%    |  36.6  
24    |   405%    |  38  
25    |   420%    |  39.3  
26    |   435%    |  40.6  
27    |   450%    |  42  
28    |   465%    |  43.3  
29    |   480%    |  44.6  
30    |   495%    |  46

*Note that no radius is displayed in the game.  The radius listed is assumed to
be the same as Thorns and various other skills.

Concentration increases your damage.  This becomes a powerful aura very  
quickly and is a wise investment.  It also makes 20% of your attacks  
uninterruptable, which means that an enemy's attack will not stop your attack  
from connecting.  The radius is not displayed by the game, so this is a rough  
estimate.

Advantages: Very useful.  L13 Concen beats L20 Might.  
Disadvantages: Not helpful if you can't score a hit.

***********
Holy Freeze  
***********
REQ: Level 18, Might, Holy Fire

Level | Enemies Slowed | Radius  
------|----------------|--------
 1    |     30%        |  4    
 2    |     34%        |  4.6   
 3    |     37%        |  5.3   
 4    |     40%        |  6   
 5    |     42%        |  6.6   
 6    |     44%        |  7.3      
 7    |     45%        |  8       
 8    |     46%        |  8.6   
 9    |     48%        |  9.3   
10    |     48%        |  10  
11    |     49%        |  10.6  
12    |     50%        |  11.3  
13    |     51%        |  12  
14    |     51%        |  12.6  
15    |     52%        |  13.3  
16    |     53%        |  14  
17    |     53%        |  14.6  
18    |     53%        |  15.3  
19    |     54%        |  16  
20    |     54%        |  16.6  
21    |     54%        |  17.3  
22    |     55%        |  18  
23    |     55%        |  18.6  
24    |     55%        |  19.3  
25    |     56%        |  20  
26    |     56%        |  20.6  
27    |     56%        |  21.3  
28    |     57%        |  22  
29    |     57%        |  22.6  
30    |     57%        |  23.3  
*Post-L20 data may be inaccurate for this table.

This spell will freeze and slow your enemies.

Advantages: Most useful of the Holy spells.  Useful in Nightmare and Hell.  
 Since the enemy is slowed, they make fewer attacks and are easier to hit.
Disadvantages: Increases in effectiveness quickly.  I recommend stopping around  
 L10.

**********
Holy Shock  
**********
REQ: Level 24, Might, Holy Fire, Holy Freeze

Level |  Lightning  | Radius  
      |   Damage    |
------|-------------|-------
 1    |     1-5     |  3.3  
 2    |     2-6     |  4     
 3    |     4-8     |  4.6   
 4    |     5-9     |  5.3 
 5    |     7-11    |  6   
 6    |     8-12    |  6.6   
 7    |    10-14    |  7.3 
 8    |    11-15    |  8     
 9    |    13-17    |  8.6  
10    |    14-18    |  9.3  
11    |    16-20    |  10  
12    |    17-21    |  10.6  
13    |    19-23    |  11.3  
14    |    20-24    |  12  
15    |    22-26    |  12.6  
16    |    23-27    |  13.3  
17    |    25-29    |  14  
18    |    26-30    |  14.6  
19    |    28-32    |  15.3  
20    |    29-33    |  16  
21    |    31-35    |  16.6  
22    |    32-36    |  17.3  
23    |    34-38    |  18  
24    |    35-39    |  18.6  
25    |    37-41    |  19.3  
26    |    38-42    |  20  
27    |    40-44    |  20.6  
28    |    41-45    |  21.3  
29    |    43-47    |  22  
30    |    44-48    |  22.6

Holy Shock does lightning damage to each enemy in the radius.

Advantages: Do damage without taking a swing!  
Disadvantages: Quite useless in Nightmare and Hell.

*********
Sanctuary  
*********
REQ: Level 24, Thorns

Level |    Magic    | Radius  
      |   Damage    |
------|-------------|-------
 1    |     8-16    |  3.3  
 2    |    12-20    |  4     
 3    |    16-24    |  4.6   
 4    |    20-28    |  5.3 
 5    |    24-32    |  6   
 6    |    28-36    |  6.6   
 7    |    32-40    |  7.3 
 8    |    36-44    |  8     
 9    |    40-48    |  8.6  
10    |    44-52    |  9.3  
11    |    48-56    |  10  
12    |    52-60    |  10.6  
13    |    56-64    |  11.3  
14    |    60-68    |  12  
15    |    64-72    |  12.6  
16    |    68-76    |  13.3  
17    |    72-80    |  14  
18    |    76-84    |  14.6  
19    |    80-88    |  15.3  
20    |    84-92    |  16  
21    |    88-96    |  16.6  
22    |    92-100   |  17.3  
23    |    96-104   |  18  
24    |   100-108   |  18.6  
25    |   104-112   |  19.3  
26    |   108-116   |  20  
27    |   112-120   |  20.6  
28    |   116-124   |  21.3  
29    |   120-128   |  22  
30    |   124-132   |  22.6

Sanctuary repels and damages undead enemies.

Advantages: Knocking back the enemies can be a huge advantage.  Damage is  
 decent, but not spectacular.
Disadvantages: Only damages undead, not as cool as it sounds.

**********
Fanaticism  
**********
REQ: Level 30, Might, Blessed Aim, Concentration

Level |+ ATK Speed |ATK Rate| Radius  
------|------------|--------|-------
  1   |    +14%    |  +40%  |  7.3  
  2   |    +18%    |  +45%  |  7.3  
  3   |    +20%    |  +50%  |  7.3  
  4   |    +23%    |  +55%  |  7.3  
  5   |    +25%    |  +60%  |  7.3  
  6   |    +26%    |  +65%  |  7.3  
  7   |    +27%    |  +70%  |  7.3  
  8   |    +28%    |  +75%  |  7.3  
  9   |    +29%    |  +80%  |  7.3  
 10   |    +30%    |  +85%  |  7.3  
 11   |    +31%    |  +90%  |  7.3  
 12   |    +31%    |  +95%  |  7.3  
 13   |    +32%    | +100%  |  7.3  
 14   |    +33%    | +105%  |  7.3  
 15   |    +33%    | +110%  |  7.3  
 16   |    +34%    | +115%  |  7.3  
 17   |    +34%    | +120%  |  7.3  
 18   |    +34%    | +125%  |  7.3  
 19   |    +34%    | +130%  |  7.3  
 20   |    +35%    | +135%  |  7.3  
 21   |    +35%    | +140%  |  7.3  
 22   |    +35%    | +145%  |  7.3  
 23   |    +35%    | +150%  |  7.3  
 24   |    +36%    | +155%  |  7.3  
 25   |    +36%    | +160%  |  7.3  
 26   |    +36%    | +165%  |  7.3  
 27   |    +37%    | +170%  |  7.3  
 28   |    +37%    | +175%  |  7.3  
 29   |    +37%    | +180%  |  7.3  
 30   |    +37%    | +185%  |  7.3  
*Post-L20 data may be inaccurate for this table.

Fanaticism increases your attack speed and rating.

Advantages: Speeds up your attack significantly.  Especially useful if you have  
 a slow weapon.
Disadvantages: No damage bonus.  Attack rating bonus isn't enough.

**********
Conviction  
**********
REQ: Level 30, Might, Holy Fire, Holy Freeze, Thorns, Sanctuary

Level |  Enemy  |  Enemy  | Radius  
      | Defense | Resists | 
------|---------|---------|-------
 1    |   -49%  |   -26%  |   6  
 2    |   -56%  |   -32%  |   6.6  
 3    |   -61%  |   -36%  |   7.3  
 4    |   -66%  |   -39%  |   8  
 5    |   -70%  |   -42%  |   8.6  
 6    |   -73%  |   -44%  |   9.3  
 7    |   -75%  |   -46%  |  10  
 8    |   -77%  |   -47%  |  10.6  
 9    |   -79%  |   -49%  |  11.3  
10    |   -80%  |   -50%  |  12  
11    |   -82%  |   -51%  |  12.6  
12    |   -83%  |   -52%  |  13.3  
13    |   -85%  |   -53%  |  14  
14    |   -86%  |   -54%  |  14.6  
15    |   -86%  |   -55%  |  15.3  
16    |   -88%  |   -56%  |  16  
17    |   -88%  |   -56%  |  16.6  
18    |   -89%  |   -56%  |  17.3  
19    |   -89%  |   -57%  |  18  
20    |   -90%  |   -57%  |  18.6  
21    |   -90%  |   -57%  |  19.3  
22    |   -91%  |   -58%  |  20  
23    |   -91%  |   -58%  |  20.6  
24    |   -91%  |   -59%  |  21.3  
25    |   -92%  |   -59%  |  22  
26    |   -92%  |   -60%  |  22.6  
27    |   -92%  |   -60%  |  23.3  
28    |   -93%  |   -60%  |  24  
29    |   -93%  |   -61%  |  24.6  
30    |   -93%  |   -61%  |  25.3  
*Post-L20 data may be inaccurate for this table.

Conviction lowers enemies' defense and maximum elemental resists.

Advantages: Your attacks will do much more damage!  Affects enemies instead of  
 your party.
Disadvantages: Affects enemies instead of your party(it's personal preference).

---------------
DEFENSIVE AURAS  
---------------

******
Prayer  
******
REQ: Level 1  
Level | Healing | Radius | Mana Cost  
------|---------|--------|----------
 1    |    2    |   7.3  |    1  
 2    |    3    |   8.6  |    1.1
 3    |    4    |  10    |    1.3
 4    |    5    |  11.3  |    1.5
 5    |    6    |  12.6  |    1.7
 6    |    7    |  14    |    1.9
 7    |    8    |  15.3  |    2.1
 8    |    9    |  16.6  |    2.3
 9    |   10    |  18    |    2.5
10    |   11    |  19.3  |    2.6  
11    |   12    |  20.6  |    2.8  
12    |   13    |  22    |    3  
13    |   14    |  23.3  |    3.2  
14    |   15    |  24.6  |    3.4  
15    |   16    |  26    |    3.6  
16    |   17    |  27.3  |    3.8  
17    |   18    |  28.6  |    4  
18    |   19    |  30    |    4.1  
19    |   20    |  31.3  |    4.3  
20    |   21    |  32.6  |    4.5  
21    |   22    |  34    |    4.7  
22    |   23    |  35.3  |    4.9  
23    |   24    |  36.6  |    5.1  
24    |   25    |  38    |    5.2  
25    |   26    |  39.3  |    5.4  
26    |   27    |  40.6  |    5.6  
27    |   28    |  42    |    5.8  
28    |   29    |  43.3  |    6  
29    |   30    |  44.6  |    6.2  
30    |   31    |  46    |    6.3

Prayer regenerates your life slowly.

Advantages: With some patience, you can regain all your life without potions.  
Disadvantages: Too slow.  Not as useful as it sounds.  Uses mana.

***********
Resist Fire  
***********
REQ: Level 1

Level | Fire Resist | Radius  
------|-------------|-------
 1    |    +54%     |   7.3  
 2    |    +58%     |   8.6  
 3    |    +60%     |  10  
 4    |    +63%     |  11.3  
 5    |    +65%     |  12.6  
 6    |    +66%     |  14  
 7    |    +67%     |  15.3  
 8    |    +68%     |  16.6  
 9    |    +69%     |  18  
10    |    +70%     |  19.3  
11    |    +71%     |  20.6  
12    |    +71%     |  22  
13    |    +72%     |  23.3  
14    |    +73%     |  24.6  
15    |    +73%     |  26  
16    |    +74%     |  27.3  
17    |    +74%     |  28.6  
18    |    +74%     |  30  
19    |    +74%     |  31.3  
20    |    +75%     |  32.6  
21    |    +75%     |  34  
22    |    +75%     |  35.6  
23    |    +75%     |  36.3  
24    |    +76%     |  38  
25    |    +76%     |  39.6  
26    |    +76%     |  40.3  
27    |    +76%     |  42  
28    |    +77%     |  43.6  
29    |    +77%     |  44.3  
30    |    +77%     |  46  

Resist Fire increases your resistance to fire.

Advantages: Good against fire enemies.  
Disadvantages: Limited use.  Not as good as Salvation.

********
Defiance  
********
REQ: Level 6

Level |+ Defense | Radius  
------|----------|-------
 1    |   70%    |   7.3  
 2    |   80%    |   8.6  
 3    |   90%    |  10
 4    |  100%    |  11.3  
 5    |  110%    |  12.6  
 6    |  120%    |  14
 7    |  130%    |  15.3  
 8    |  140%    |  16.6  
 9    |  150%    |  18
10    |  160%    |  19.3  
11    |  170%    |  20.6  
12    |  180%    |  22  
13    |  190%    |  23.3  
14    |  200%    |  24.6  
15    |  210%    |  26  
16    |  220%    |  27.3  
17    |  230%    |  28.3  
18    |  240%    |  30  
19    |  250%    |  31.3  
20    |  260%    |  32.6  
21    |  270%    |  34  
22    |  280%    |  35.3  
23    |  290%    |  36.6  
24    |  300%    |  38  
25    |  310%    |  39.3  
26    |  320%    |  40.6  
27    |  330%    |  42  
28    |  340%    |  43.3  
29    |  350%    |  44.6  
30    |  360%    |  46

Defiance increases your defense, allowing you to take less damage.

Advantages: Great for decent pieces of armor.  Aura of choice for many people.  
Disadvantages: Only helps when you actually get hit...

***********
Resist Cold  
***********
REQ: Level 6

Level | Cold Resist | Radius  
------|-------------|-------
 1    |    +54%     |   7.3  
 2    |    +58%     |   8.6  
 3    |    +60%     |  10  
 4    |    +63%     |  11.3  
 5    |    +65%     |  12.6  
 6    |    +66%     |  14  
 7    |    +67%     |  15.3  
 8    |    +68%     |  16.6  
 9    |    +69%     |  18  
10    |    +70%     |  19.3  
11    |    +71%     |  20.6  
12    |    +71%     |  22  
13    |    +72%     |  23.3  
14    |    +73%     |  24.6  
15    |    +73%     |  26  
16    |    +74%     |  27.3  
17    |    +74%     |  28.6  
18    |    +74%     |  30  
19    |    +74%     |  31.3  
20    |    +75%     |  32.6  
21    |    +75%     |  34  
22    |    +75%     |  35.6  
23    |    +75%     |  36.3  
24    |    +76%     |  38  
25    |    +76%     |  39.6  
26    |    +76%     |  40.3  
27    |    +76%     |  42  
28    |    +77%     |  43.6  
29    |    +77%     |  44.3  
30    |    +77%     |  46  

Resist Cold increases your resistance to cold and freezing attacks.

Advantages: Good against cold enemies.  
Disadvantages: Limited use.  Not as good as Salvation.

*********
Cleansing  
*********
REQ: Level 12, Prayer

Level |Reduction| Radius  
------|---------|-------
 1    |   39%   |   7.3  
 2    |   46%   |   8.6  
 3    |   51%   |  10
 4    |   56%   |  11.3  
 5    |   60%   |  12.6  
 6    |   63%   |  14
 7    |   65%   |  15.3  
 8    |   67%   |  16.6  
 9    |   69%   |  18
10    |   70%   |  19.3  
11    |   72%   |  20.6  
12    |   73%   |  22  
13    |   75%   |  23.3  
14    |   76%   |  24.6  
15    |   76%   |  26  
16    |   78%   |  27.3  
17    |   78%   |  28.3  
18    |   79%   |  30  
19    |   79%   |  31.3  
20    |   80%   |  32.6  
21    |   80%   |  34  
22    |   81%   |  35.3  
23    |   81%   |  36.6  
24    |   82%   |  38  
25    |   82%   |  39.3  
26    |   82%   |  40.6  
27    |   83%   |  42  
28    |   83%   |  43.3  
29    |   83%   |  44.6  
30    |   84%   |  46

Cleansing reduces the time you and your party are effected by curses and  
poisons.

Advantages: Very helpful in the Chaos Sanctuary.  
Disadvantages: Very limited usefulness.

****************
Resist Lightning  
****************
REQ: Level 12

Level |  Lightning | Radius  
      |   Resist   |
------|------------|-------
 1    |    +54%    |   7.3  
 2    |    +58%    |   8.6  
 3    |    +60%    |  10  
 4    |    +63%    |  11.3  
 5    |    +65%    |  12.6  
 6    |    +66%    |  14  
 7    |    +67%    |  15.3  
 8    |    +68%    |  16.6  
 9    |    +69%    |  18  
10    |    +70%    |  19.3  
11    |    +71%    |  20.6  
12    |    +71%    |  22  
13    |    +72%    |  23.3  
14    |    +73%    |  24.6  
15    |    +73%    |  26  
16    |    +74%    |  27.3  
17    |    +74%    |  28.6  
18    |    +74%    |  30  
19    |    +74%    |  31.3  
20    |    +75%    |  32.6  
21    |    +75%    |  34  
22    |    +75%    |  35.6  
23    |    +75%    |  36.3  
24    |    +76%    |  38  
25    |    +76%    |  39.6  
26    |    +76%    |  40.3  
27    |    +76%    |  42  
28    |    +77%    |  43.6  
29    |    +77%    |  44.3  
30    |    +77%    |  46  

Resist Lighting increases your resistance to lightning attacks.

Advantages: Good against enemies that use lightning.  
Disadvantages: Limited use.  Not as good as Salvation.

*****
Vigor  
*****
REQ: Level 18, Prayer, Cleansing, Defiance

Level | Speed| Max Stamina |  Stamina  | Radius  
      |      |             |  Recovery |
------|------|-------------|-----------|--------
 1    | +13% |     +50%    |    +50%   |  10
 2    | +18% |     +75%    |    +75%   |  12
 3    | +22% |    +100%    |   +100%   |  14
 4    | +25% |    +125%    |   +125%   |  16
 5    | +28% |    +150%    |   +150%   |  18
 6    | +30% |    +175%    |   +175%   |  20
 7    | +32% |    +200%    |   +200%   |  22
 8    | +33% |    +225%    |   +225%   |  24
 9    | +35% |    +250%    |   +250%   |  26 
10    | +36% |    +275%    |   +275%   |  28  
11    | +37% |    +300%    |   +300%   |  30  
12    | +38% |    +325%    |   +325%   |  32  
13    | +39% |    +350%    |   +350%   |  34  
14    | +40% |    +375%    |   +375%   |  36  
15    | +40% |    +400%    |   +400%   |  38  
16    | +41% |    +425%    |   +425%   |  40  
17    | +41% |    +450%    |   +450%   |  42  
18    | +42% |    +475%    |   +475%   |  44  
19    | +42% |    +500%    |   +500%   |  46  
20    | +43% |    +525%    |   +525%   |  48  
21    | +43% |    +550%    |   +550%   |  50  
22    | +44% |    +575%    |   +575%   |  52  
23    | +44% |    +600%    |   +600%   |  54  
24    | +44% |    +625%    |   +625%   |  56  
25    | +45% |    +650%    |   +650%   |  58  
26    | +45% |    +675%    |   +675%   |  60  
27    | +45% |    +700%    |   +700%   |  62  
28    | +46% |    +725%    |   +725%   |  64  
29    | +46% |    +750%    |   +750%   |  66  
30    | +46% |    +775%    |   +775%   |  68

Vigor increases your speed, your stamina, and your stamina recovery rate.

Advantages: Great for marathon running.  
Disadvantages: Easily replaced with patience.  Stamina is never a large problem  
 in later levels.

**********
Meditation  
**********
REQ: Level 24, Prayer, Cleansing

Level | Mana Recov | Radius  
------|------------|-------
 1    |    +65%    |   7.3  
 2    |    +80%    |   8.6  
 3    |    +95%    |  10  
 4    |   +110%    |  11.3  
 5    |   +125%    |  12.6  
 6    |   +140%    |  14  
 7    |   +155%    |  15.3  
 8    |   +170%    |  16.6  
 9    |   +185%    |  18  
10    |   +200%    |  19.3  
11    |   +215%    |  20.6  
12    |   +230%    |  22  
13    |   +245%    |  23.3  
14    |   +260%    |  24.6  
15    |   +275%    |  26  
16    |   +290%    |  27.3  
17    |   +305%    |  28.6  
18    |   +320%    |  30  
19    |   +335%    |  31.3  
20    |   +350%    |  32.6  
21    |   +365%    |  34  
22    |   +380%    |  35.6  
23    |   +395%    |  36.3  
24    |   +410%    |  38  
25    |   +425%    |  39.6  
26    |   +440%    |  40.3  
27    |   +455%    |  42  
28    |   +470%    |  43.6  
29    |   +485%    |  44.3  
30    |   +500%    |  46  

Meditation, much like Prayer, increases your mana recovery rate.

Advantages: Great if you depend on spells with high mana requirements.  
Disadvantages: Easier to use potions.

**********
Redemption  
**********
REQ: Level 30, Prayer, Cleansing, Defiance, Vigor  
Level | Chance To | Life/Mana | Radius  
      |  Redeem   |  Bonus    |
------|-----------|-----------|-------- 
 1    |   +23%    |    25     |  7.3
 2    |   +34%    |    30     |  7.3
 3    |   +42%    |    35     |  7.3
 4    |   +49%    |    40     |  7.3
 5    |   +55%    |    45     |  7.3
 6    |   +59%    |    50     |  7.3
 7    |   +63%    |    55     |  7.3
 8    |   +65%    |    60     |  7.3
 9    |   +69%    |    65     |  7.3
10    |   +71%    |    70     |  7.3  
11    |   +73%    |    75     |  7.3  
12    |   +75%    |    80     |  7.3  
13    |   +77%    |    85     |  7.3  
14    |   +79%    |    90     |  7.3  
15    |   +80%    |    95     |  7.3  
16    |   +81%    |   100     |  7.3  
17    |   +82%    |   105     |  7.3  
18    |   +83%    |   110     |  7.3  
19    |   +84%    |   115     |  7.3  
20    |   +85%    |   120     |  7.3  
21    |   +85%    |   125     |  7.3  
22    |   +86%    |   130     |  7.3  
23    |   +86%    |   135     |  7.3  
24    |   +87%    |   140     |  7.3  
25    |   +87%    |   145     |  7.3  
26    |   +87%    |   150     |  7.3  
27    |   +88%    |   155     |  7.3  
28    |   +88%    |   160     |  7.3  
29    |   +89%    |   165     |  7.3  
30    |   +89%    |   170     |  7.3

Redemption uses corpses to increase your life and mana.

Advantages: Another way to increase your life and mana without potions, except  
 this one is very good.  A very wise investment.
Disadvantages: Need corpses first.  Potions are still a good backup.

*********
Salvation  
*********
REQ: Level 30  
Level | Resist All | Radius  
------|------------|-------
 1    |    +54%    |   7.3  
 2    |    +58%    |   8.6  
 3    |    +60%    |  10  
 4    |    +63%    |  11.3  
 5    |    +65%    |  12.6  
 6    |    +66%    |  14  
 7    |    +67%    |  15.3  
 8    |    +68%    |  16.6  
 9    |    +69%    |  18  
10    |    +70%    |  19.3  
11    |    +71%    |  20.6  
12    |    +71%    |  22  
13    |    +72%    |  23.3  
14    |    +73%    |  24.6  
15    |    +73%    |  26  
16    |    +74%    |  27.3  
17    |    +74%    |  28.6  
18    |    +74%    |  30  
19    |    +74%    |  31.3  
20    |    +75%    |  32.6  
21    |    +75%    |  34  
22    |    +75%    |  35.6  
23    |    +75%    |  36.3  
24    |    +76%    |  38  
25    |    +76%    |  39.6  
26    |    +76%    |  40.3  
27    |    +76%    |  42  
28    |    +77%    |  43.6  
29    |    +77%    |  44.3  
30    |    +77%    |  46  

Salvation increases your resistance to all elemental attacks.

Advantages: Good against any elemental enemies.  
Disadvantages: Increase isn't very high later on, so leave it around L10.

-------------
COMBAT SKILLS  
-------------

*********
Sacrifice  
*********
REQ: Level 1

Level | ATK Rating | Damage  
------|------------|--------
 1    |    +20%    |  180%     
 2    |    +25%    |  192%     
 3    |    +30%    |  204%     
 4    |    +35%    |  216%     
 5    |    +40%    |  228%     
 6    |    +45%    |  240%     
 7    |    +50%    |  252%     
 8    |    +55%    |  264%     
 9    |    +60%    |  276%     
10    |    +65%    |  288%  
11    |    +70%    |  300%  
12    |    +75%    |  312%  
13    |    +80%    |  324%  
14    |    +85%    |  336%  
15    |    +90%    |  348%  
16    |    +95%    |  360%  
17    |   +100%    |  372%  
18    |   +105%    |  384%  
19    |   +110%    |  396%  
20    |   +115%    |  408%  
21    |   +120%    |  420%  
22    |   +125%    |  432%  
23    |   +130%    |  444%  
24    |   +135%    |  456%  
25    |   +140%    |  468%  
26    |   +145%    |  480%  
27    |   +150%    |  492%  
28    |   +155%    |  504%  
29    |   +160%    |  516%  
30    |   +165%    |  528%     

CLARIFICATION: Every time you do damage, 8% of the damage comes back around to  
you.  This can be deadly if you do high damage, and yes, you can Sacrifice  
yourself to death, so be careful.

Advantages: Each hit does alot of damage, and it's powerful even at L1.  Great  
 with life-leech items.  In fact, if you can get over 8% life leech, this is the
 perfect skill for you.
Disadvantages: Most people aren't willing to spend their life for an attack.  If  
 you can't get the life leech, be very careful.

***Thanks to Yohu "Genjuro" Zayirebatsu for clarifying this skill.  He's argued
with me about the usefulness of this spell, but I'll stick to my opinions.  There  
are many people out there who swear by this spell, so you should form your own  
opinion on this one.


*****
Smite  
*****
REQ: Level 1

Level | Stun |  Damage  | Mana Cost  
      | Time |          |
------|------|----------|-----------
 1    | 0.6  |   +15%   |     2
 2    | 0.8  |   +30%   |     2
 3    | 1    |   +45%   |     2
 4    | 1.2  |   +60%   |     2
 5    | 1.4  |   +75%   |     2
 6    | 1.6  |   +90%   |     2
 7    | 1.8  |  +105%   |     2
 8    | 2    |  +120%   |     2
 9    | 2.2  |  +135%   |     2
10    | 2.4  |  +150%   |     2  
11    | 2.6  |  +165%   |     2  
12    | 2.8  |  +180%   |     2  
13    | 3    |  +195%   |     2  
14    | 3.2  |  +210%   |     2  
15    | 3.4  |  +225%   |     2  
16    | 3.6  |  +240%   |     2  
17    | 3.8  |  +255%   |     2  
18    | 4    |  +270%   |     2  
19    | 4.2  |  +285%   |     2  
20    | 4.4  |  +300%   |     2  
21    | 4.6  |  +315%   |     2  
22    | 4.8  |  +330%   |     2  
23    | 5    |  +345%   |     2  
24    | 5.2  |  +360%   |     2  
25    | 5.4  |  +375%   |     2  
26    | 5.6  |  +390%   |     2  
27    | 5.8  |  +405%   |     2  
28    | 6    |  +420%   |     2  
29    | 6.2  |  +435%   |     2  
30    | 6.4  |  +450%   |     2

Smite is an attack with your shield.  It stuns the enemy that it hits briefly.  
Every shield a Paladin gets has the Smite damage listed.

Advantages: The Stun is useful.  Kills invincible enemies(if you can't kill an  
 enemy and his health is minimal, Smite him to death).
Disadvantages: Generally weak and useless.

*********
Holy Bolt  
*********
REQ: Level 6

Level | Heal | Magic DMG | Mana Cost  
------|------|-----------|-----------
01    | 1-6  |    8-16   |    4  
02    | 3-8  |   14-22   |    4  
03    | 5-10 |   20-28   |    4  
04    | 7-12 |   26-34   |    4  
05    | 9-14 |   32-40   |    4  
06    |11-16 |   38-46   |    4  
07    |13-18 |   44-52   |    4  
08    |15-20 |   50-58   |    4  
09    |17-22 |   56-64   |    4  
10    |19-24 |   62-70   |    4  
11    |21-26 |   68-76   |    4  
12    |23-28 |   74-82   |    4  
13    |25-30 |   80-88   |    4  
14    |27-32 |   86-94   |    4  
15    |29-34 |   92-100  |    4  
16    |31-36 |   98-106  |    4  
17    |33-38 |  104-112  |    4  
18    |35-40 |  110-118  |    4  
19    |37-42 |  116-124  |    4  
20    |39-44 |  122-130  |    4  
21    |41-46 |  128-136  |    4  
22    |43-48 |  134-142  |    4  
23    |45-50 |  140-148  |    4  
24    |47-52 |  146-154  |    4  
25    |49-54 |  152-160  |    4  
26    |51-56 |  158-166  |    4  
27    |53-58 |  164-172  |    4  
28    |55-60 |  170-178  |    4  
29    |57-62 |  176-184  |    4  
30    |59-64 |  182-190  |    4

Holy Bolt strikes an enemy to do damage or an ally to heal life.

Advantages: Another alternative to potions.  
Disadvantages: Not very powerful.

****
Zeal  
****
REQ: Level 12, Sacrifice

Level | ATK Rate | # Hits | Mana Cost  
------|----------|--------|-----------
 1    |   +10%   |    2   |    2
 2    |   +15%   |    3   |    2
 3    |   +20%   |    4   |    2
 4    |   +25%   |    5   |    2
 5    |   +30%   |    6   |    2
 6    |   +35%   |    7   |    2
 7    |   +40%   |    8   |    2
 8    |   +45%   |    9   |    2
 9    |   +50%   |   10   |    2
10    |   +55%   |   11   |    2  
11    |   +60%   |   12   |    2  
12    |   +65%   |   13   |    2  
13    |   +70%   |   14   |    2  
14    |   +75%   |   15   |    2  
15    |   +80%   |   16   |    2  
16    |   +85%   |   17   |    2  
17    |   +90%   |   18   |    2  
18    |   +95%   |   19   |    2  
19    |  +100%   |   20   |    2  
20    |  +105%   |   21   |    2  
21    |  +110%   |   22   |    2  
22    |  +115%   |   23   |    2  
23    |  +120%   |   24   |    2  
24    |  +125%   |   25   |    2  
25    |  +130%   |   26   |    2  
26    |  +135%   |   27   |    2  
27    |  +140%   |   28   |    2  
28    |  +145%   |   29   |    2  
29    |  +150%   |   30   |    2  
30    |  +155%   |   31   |    2

Zeal is a multiple-hit attack.  Instead of taking a single-swing, you will take  
several swings in quick succession.  It also increases your attack rating.

Advantages: Low mana cost.  Very useful for situations in which many enemies  
 are around you at once.  Great in the early levels.
Disadvantages: After you begin the sequence of hits, you cannot hit any enemies  
 that start attacking you during the sequence.  This means that if you use Zeal
 against a single enemy, then a group of enemies surrounds you soon after, you
 will not be able to hit any of them, but you will swing at them anyway.  This
 wastes valuable time and can get you killed.  For this reason, you should not
 invest many points in Zeal.

******
Charge  
******
REQ: Level 12, Smite

Level | ATK Rating |  Damage  | Mana Cost  
------|------------|----------|-----------
 1    |    +50%    |  +100%   |    9
 2    |    +65%    |  +125%   |    9
 3    |    +80%    |  +150%   |    9
 4    |    +95%    |  +175%   |    9
 5    |   +110%    |  +200%   |    9
 6    |   +125%    |  +225%   |    9
 7    |   +140%    |  +250%   |    9
 8    |   +155%    |  +275%   |    9
 9    |   +170%    |  +300%   |    9
10    |   +185%    |  +325%   |    9  
11    |   +200%    |  +350%   |    9  
12    |   +215%    |  +375%   |    9  
13    |   +230%    |  +400%   |    9  
14    |   +245%    |  +425%   |    9  
15    |   +260%    |  +450%   |    9  
16    |   +275%    |  +475%   |    9  
17    |   +290%    |  +500%   |    9  
18    |   +305%    |  +525%   |    9  
19    |   +320%    |  +550%   |    9  
20    |   +335%    |  +575%   |    9  
21    |   +350%    |  +600%   |    9  
22    |   +365%    |  +625%   |    9  
23    |   +380%    |  +650%   |    9  
24    |   +395%    |  +675%   |    9  
25    |   +410%    |  +700%   |    9  
26    |   +425%    |  +725%   |    9  
27    |   +440%    |  +750%   |    9  
28    |   +455%    |  +775%   |    9  
29    |   +470%    |  +800%   |    9  
30    |   +485%    |  +825%   |    9

Charge is a running/striking attack.  You quickly charge toward the enemy and  
deliver a crushing blow.

Advantages: Crazy attack bonus!  Very wise choice for an attack.  
Disadvantages: Must be a few yards away from target.  High mana cost.

*********
Vengeance  
*********
REQ: Level 18, Sacrifice, Zeal

Level | Freeze | Elemental | Mana Cost  
      | Length |  Damage   |
------|--------|-----------|-----------
 1    |  1.2   |   +35%    |    4       
 2    |  1.8   |   +40%    |    4.5     
 3    |  2.4   |   +45%    |    5       
 4    |  3     |   +50%    |    5.5     
 5    |  3.6   |   +55%    |    6       
 6    |  4.2   |   +60%    |    6.5     
 7    |  4.8   |   +65%    |    7       
 8    |  5.4   |   +70%    |    7.5     
 9    |  6     |   +75%    |    8       
10    |  6.6   |   +80%    |    8.5  
11    |  7.2   |   +85%    |    9  
12    |  7.8   |   +90%    |    9.5  
13    |  8.4   |   +95%    |   10  
14    |  9     |  +100%    |   10.5  
15    |  9.6   |  +105%    |   11  
16    | 10.2   |  +110%    |   11.5  
17    | 10.8   |  +115%    |   12  
18    | 11.4   |  +120%    |   12  
19    | 12     |  +125%    |   13  
20    | 12.6   |  +130%    |   13  
21    | 13.2   |  +135%    |   14  
22    | 13.8   |  +140%    |   14  
23    | 14.4   |  +145%    |   15  
24    | 15     |  +150%    |   15  
25    | 15.6   |  +155%    |   16  
26    | 16.2   |  +160%    |   16  
27    | 16.8   |  +165%    |   17  
28    | 17.4   |  +170%    |   17  
29    | 18     |  +175%    |   18  
30    | 18.6   |  +180%    |   18      

Vengeance adds elemental damage to your attack.

Advantages: Freezes enemies briefly.  Effective even when enemies are  
 resistant to elements.  Good investment.
Disadvantages: High mana cost.

**************
Blessed Hammer  
**************
REQ: Level 18, Holy Bolt

Level |  Damage  | Mana Cost  
------|----------|-----------
 1    |  12-16   |  5     
 2    |  20-24   |  5.2   
 3    |  28-32   |  5.5   
 4    |  36-40   |  5.7   
 5    |  44-48   |  6     
 6    |  52-56   |  6.2     
 7    |  60-64   |  6.5     
 8    |  68-72   |  6.7     
 9    |  76-80   |  7     
10    |  84-88   |  7.2  
11    |  92-96   |  7.5  
12    | 100-104  |  7.7  
13    | 108-112  |  8  
14    | 116-120  |  8.2  
15    | 124-128  |  8.5  
16    | 132-136  |  8.7  
17    | 140-144  |  9  
18    | 148-152  |  9.2  
19    | 156-160  |  9.5  
20    | 164-168  |  9.7  
21    | 172-176  | 10  
22    | 180-184  | 10.2  
23    | 188-192  | 10.5  
24    | 196-200  | 10.7  
25    | 204-208  | 11  
26    | 212-216  | 11.2  
27    | 220-224  | 11.5  
28    | 228-232  | 11.7  
29    | 236-240  | 12  
30    | 244-248  | 12.2     

Blessed Hammer is a projectile that spirals outward, dealing damage to any  
enemy it touches.

Advantages: Paladin's best projectile attack.  
Disadvantages: Projectile attacks are obviously not Paladin's strong point.

* UPDATE * I really underestimated this skill.  Zealous-Knight wrote a decent
guide at http://www.planetdiablo.com/diablo2/characters/paladin/strategy/zealous/  
Basically, it says that using Hammer and Concentration is a great combination.  
He's right on this one, and many up-and-coming Paladins are trying this one out.

**********
Conversion  
**********
REQ: Level 24, Sacrifice, Zeal, Vengeance

Level | Duration | Conversion | Mana Cost  
      |          |  Chance    |
------|----------|------------|-----------
 1    |    20    |    +7%     |   4
 2    |    30    |   +13%     |   4
 3    |    40    |   +18%     |   4
 4    |    50    |   +22%     |   4
 5    |    60    |   +25%     |   4
 6    |    70    |   +27%     |   4
 7    |    80    |   +29%     |   4
 8    |    90    |   +31%     |   4
 9    |   100    |   +33%     |   4
10    |   110    |   +34%     |   4  
11    |   120    |   +35%     |   4  
12    |   130    |   +36%     |   4  
13    |   140    |   +37%     |   4  
14    |   150    |   +38%     |   4  
15    |   160    |   +39%     |   4  
16    |   170    |   +40%     |   4  
17    |   180    |   +40%     |   4  
18    |   190    |   +41%     |   4  
19    |   200    |   +41%     |   4  
20    |   210    |   +42%     |   4  
21    |   220    |   +42%     |   4  
22    |   230    |   +43%     |   4  
23    |   240    |   +43%     |   4  
24    |   250    |   +44%     |   4  
25    |   260    |   +44%     |   4  
26    |   270    |   +45%     |   4  
27    |   280    |   +45%     |   4  
28    |   290    |   +45%     |   4  
29    |   300    |   +46%     |   4  
30    |   310    |   +46%     |   4

When you hit an enemy while using Conversion, there is a chance that the enemy  
will become converted to your side for a duration of time.  This means the  
enemy will fight for you against your enemies.

Advantages: Quite useful for evening the odds when you're overwhelmed.  Enemies  
 often die before Conversion runs out of time.
Disadvantages: When Conversion runs out, if the enemy doesn't die, the aura you  
 use will stay on for about five seconds.  This can be dangerous if, for
 example, you hit your own Thorns.  Was nerfed with the 1.03 patch(not as
 effective).  The v1.03 values are displayed, which are roughly 1/3 less.

***********
Holy Shield  
***********
REQ: Level 24, Holy Bolt, Blessed Hammer, Smite, Charge

Level |Duration| Defense | Successful | Mana Cost  
      |        |         |  Blocking  |
------|--------|---------|------------|-----------
 1    |   30   |   +25%  |    +08%    |    35
 2    |   40   |   +40%  |    +10%    |    35
 3    |   50   |   +55%  |    +12%    |    35
 4    |   60   |   +70%  |    +13%    |    35
 5    |   70   |   +85%  |    +15%    |    35
 6    |   80   |  +100%  |    +16%    |    35
 7    |   90   |  +115%  |    +16%    |    35
 8    |  100   |  +130%  |    +17%    |    35
 9    |  110   |  +145%  |    +18%    |    35
10    |  120   |  +160%  |    +18%    |    35  
11    |  130   |  +175%  |    +19%    |    35  
12    |  140   |  +190%  |    +19%    |    35  
13    |  150   |  +205%  |    +20%    |    35  
14    |  160   |  +220%  |    +20%    |    35  
15    |  170   |  +235%  |    +20%    |    35  
16    |  180   |  +250%  |    +21%    |    35  
17    |  190   |  +265%  |    +21%    |    35  
18    |  200   |  +280%  |    +21%    |    35  
19    |  210   |  +295%  |    +21%    |    35  
20    |  220   |  +310%  |    +21%    |    35  
21    |  230   |  +325%  |    +22%    |    35  
22    |  240   |  +340%  |    +22%    |    35  
23    |  250   |  +355%  |    +22%    |    35  
24    |  260   |  +370%  |    +22%    |    35  
25    |  270   |  +385%  |    +22%    |    35  
26    |  280   |  +400%  |    +22%    |    35  
27    |  290   |  +415%  |    +23%    |    35  
28    |  300   |  +430%  |    +23%    |    35  
29    |  310   |  +445%  |    +23%    |    35  
30    |  320   |  +460%  |    +23%    |    35

Holy Shield increases your defense and the % Chance To Block of your shield.  
Your shield is replaced with a white holy graphic.

Advantages: Great for anyone who uses a shield.  Not an aura, so you can turn  
 it on each time the duration runs out.
Disadvantages: Useless if you use two-handed weapons.

*******************
Fist of the Heavens  
*******************
REQ: Level 30, Sacrifice, Zeal, Vengeance, Conversion, Holy Bolt, Blessed Hammer

Level |  Holy  | Lightning | Mana Cost  
      |  Bolt  |  Damage   |
------|--------|-----------|-----------
 1    | 1-16   |    1-40   |    25
 2    | 1-22   |    9-48   |    27
 3    | 1-28   |   17-56   |    29
 4    | 1-34   |   25-64   |    31
 5    | 1-40   |   33-72   |    33
 6    | 1-46   |   41-80   |    35
 7    | 1-52   |   49-88   |    37
 8    | 1-58   |   57-96   |    39
 9    | 1-64   |   65-104  |    41
10    | 1-70   |   73-112  |    43  
11    | 1-76   |   81-120  |    45  
12    | 1-82   |   89-128  |    47  
13    | 1-88   |   97-136  |    49  
14    | 1-94   |  105-144  |    51  
15    | 1-100  |  113-152  |    53  
16    | 1-106  |  121-160  |    55  
17    | 1-112  |  129-168  |    57  
18    | 1-118  |  137-176  |    59  
19    | 1-124  |  145-184  |    61  
20    | 1-130  |  153-192  |    63  
21    | 1-136  |  161-200  |    65  
22    | 1-142  |  169-208  |    67  
23    | 1-148  |  177-216  |    69  
24    | 1-154  |  185-224  |    71  
25    | 1-160  |  193-232  |    73  
26    | 1-166  |  201-240  |    75  
27    | 1-172  |  209-248  |    77  
28    | 1-178  |  217-256  |    79  
29    | 1-184  |  225-264  |    81  
30    | 1-190  |  233-272  |    83

Fist of the Heavens is another projectile attack.  When the first bolt hits an  
enemy, it will scatter into several bolts aimed at other enemies on screen.

Advantages: Useful when many enemies are on the screen, since other bolts are  
 sent out after the first one.
Disadvantages: Takes way too much mana, not very efficient.

----------------------------------------
How should I distribute my skill points?  
----------------------------------------
Here's a list of the skills and how I feel about investing in each of them.

Note that when I say "no points," it really means "zero or one point" depending  
on whether or not you want the later skills.  If another skill that you want  
requires one of these skills, give it a point.


Prayer-No points.  It really isn't useful enough.  
Resist Fire/Cold/Lightning-No points.  Save your points for Salvation.  You can  
 put one point in each if you wish, but it would be better in the long run to
 skip these three.
Defiance-Not a bad aura, but I don't recommend investing in it.  
Cleansing-No points.  Too selective!  
Vigor-No points.  Stamina shouldn't be a problem.  
Meditation-No points.  Useful in Multiplayer if you play with Sorceresses, but  
 they generally can take care of themselves.
Redemption-As many as you wish, but I recommend around or less than ten.  This  
 aura is simply amazing in Single Player, but Necromancers will hate you in
 Multiplayer if you use up their corpses.
Salvation-Several points.  This spell is very useful, but it doesn't increase  
 in power very much in the higher levels.  At level five, it only raises by one
 percent or less for each point.  Use your best judgment.

Might-No points.  Save up for Concentration.  
Holy Fire/Shock-No points.  Do you want to poke your enemies instead of fight  
 them?  I didn't think so.
Holy Freeze-Up to you.  Seven should be enough if you want to invest in it.  
 I don't find it that useful.
Thorns-Twenty!  Most higher-level Paladins use this with Conversion.  It gets  
 the job done, period.  I don't like it that much, but most people do.
 Necromancers appreciate it the most.
Concentration-Twenty!  People like this one too, especially Barbarians.  It  
 might not be as useful in Single Player, but this is my favorite aura.
Blessed Aim-Your call.  I don't like it very much, since I invest many points  
 in Dexterity.
Sanctuary-No points.  Too limited.  
Fanaticism-All or nothing.  Good choice if you use two-handed weapons, bad  
 choice if you use Vengeance.
Conviction-Slumps off at level nine, so keep it under there.

Sacrifice-Has potential, but I say "no points" to this one unless you can get  
 enough life leeching to make it worthwhile.
Holy Bolt/Fist of the Heavens-No points.  Not powerful enough.  
Blessed Hammer-All or nothing.  If you need to have a projectile weapon, this  
 is the one.
Smite-One point, for the invincible enemies.  This may be more of a  
 superstition, but one point can't hurt.
Zeal-Just a few points.  It really does help, but too many points can be very  
 dangerous.
Charge-All or nothing.  This is the attack of choice for many Paladins, and  
 it is a wise investment.  I can't get used to the way it works, but if you
 can, it will serve you well.
Vengeance-Not too many points.  My attack of choice, for better or for worse.  
Conversion-It's up to you.  This is a wise investment, even though it just  
 got nerfed with the last patch.  I've got five points in it.
Holy Shield-Your choice.   Don't waste your points if you've got a great shield  
or if you don't use a shield.

Remember, you can't use each of these skills!  Choose a few skills to invest in,  
but just a few!  If you spread your points too thin, you won't be strong enough  
later in the game.  In the end, the choice is yours...


==========================
2. Other Paladin Questions  
==========================

**********************************************************
WHAT ARE SOME GENERAL PATHS TO TAKE WHEN MAKING A PALADIN?  
**********************************************************
(Steel Goat convinced me to do a section like this...hope it helps.)

In this section, I'll discuss a few of the general strategies used when making  
a Paladin.  Good strategies usually involve a primary attacking skill, one  
secondary(as a backup plan), and the skills that will back them up.  Anything  
else is either too specific or it spreads the points too thinly.  I'll organize  
it like this, then list the pros and cons.  I want this to be more of a guide  
based on user submissions, since I can't research all this stuff myself!  If you  
have a "general path" to submit, send it over to slodeth@iname.com with a  
subject line like "Diablo II Paladin Path" and I'll add it here when I get  
around to it.  Please put it in a format somewhat like the one here.

It was really strange for me to think about the skills like this - by taking a  
skill and working around it.  It really puts everything in perspective.  You  
should try it too!  You can't just look at a list of skills and decide which  
ones you want for your Paladin - you have to pick the ones that will be the most  
useful, or your skill points will be a waste.


 -------
/ PRIMARY: Zeal         SUPPORT: Fanaticism or Concentration, Thorns

I'm not a big fan of Zeal-based Paladins, since I started out with one and fell  
flat on my face.  While it seems like a great idea when you begin the game to  
use a bunch of attacks at a time, it just doesn't work out as well as it should.  
Later on in the game, if you leave Zeal going for too long, you will get  
surrounded.  The surrounding enemies will wail on you, and you won't even be  
able to run away!  Still, with Fanaticism, these multiple attacks will go very  
quickly, so if you invest less than ten points in Zeal, you can certainly be  
effective and efficient.  Use a one-handed weapon to keep everything swift.    /  
 -------                                                                -------
/ PRIMARY: Conversion  SUPPORT: THORNS, Charge or Vengeance, Vigor or Defiance

This is my first successful path.  To pull this off in a large group, you  
simply need to Convert one enemy, switch to Thorns, then Convert a few more  
while the Converts distract the rest of them.  The enemies start disappearing  
pretty quickly!  The only problem with this is trying to get that first Convert  
without dying.  I don't use it myself, but I would recommend some way to get out  
of the fire quickly like Vigor, or some way to protect yourself in the fire like  
Defiance or Holy Shield.  I use Holy Shield myself, but alone, it isn't enough./  
 -------                                                                -------
/ PRIMARY: Blessed Hammer   SUPPORT:  Concentration

I read a well-written guide by a "Hammerdin" when they were popping up on the  
net, but the link has since disappeared.  To explain it, Concentration increases  
the power of Blessed Hammer, making it a lethal killing machine!  Some versions  
of the game didn't list this change in the Stats page, but the difference was  
there.  Of course, the skill isn't effective alone, since you can't aim it.  
Use it to thin out the pack, then use a regular attack skill, like Charge or  
Fanaticism.                                                                    /  
 -------                                                                -------
/ PRIMARY: Charge, Sacrifice    SUPPORT: Concentration

If you're going to be a melee fighting-based Paladin, Concentration is an  
obvious skill choice.  As for the attack itself, Charge and Sacrifice are two  
great choices.  While Sacrifice seems like a bad idea at first, an item or two  
with life leech should solve this.  This skill has great potential, so don't  
write it off as a useless skill.  Charge is also a great idea, if you don't mind  
using the hit-and-run technique.  Use a two-handed weapon with these skills.   /  
 -------                                                                -------




****************************
What equipment should I use?  
****************************
The game is designed so that a Paladin should use a scepter(Scepter, Grand  
Scepter, or Divine Scepter), since these generally add to your skills.  You can  
use a scepter along with a shield.  However, scepters generally don't do enough  
damage.  You may want to use a powerful two-handed weapon, such as a maul or an  
executioner's sword.  This will do much more damage, but will compromise your  
skills and your defense.

You should make a decision at this point based on your skills.  If you plan on  
using Conversion, I recommend a scepter because damage will not be important to  
you.  Scepters will attack fast, which is just what you need.  If you plan on  
using Charge or Vengeance, go with a two-handed weapon since each hit will cost  
mana, and you want to do as much damage as possible with each hit.

Of course, you can't expect to find exactly what you need.  You may want to  
remain flexible and use the best weapons that you find.  If you do this, make  
sure the skills you select are well-rounded, so you can use one or two-handed  
weapons at all times.

All the equipment besides your weapon isn't complicated-use the best things you  
can find.  If you use attacks which take plenty of mana, find a mana-leeching  
ring or shield.  Find boots with fast walk/run so you don't have to rely on  
Vigor.  Use your own discretion for everything else.

*********************************
How should I distribute my stats?  
*********************************
Again, this depends on how you want to play.  If you use Conversion, put most  
of your points in Dexterity so you get more hits.  If damage is more important  
to you, put your points in Strength.  I recommend putting 170 points into  
Strength so you can use the best armor in the game(generally), the Ornate  
Plate.  Don't go over 170 though, since the other stats are important too.  You  
may not need to put any points into energy unless mana is a big problem for  
you.

***********************************
How do I get my skills to level 30?  
***********************************
Level 20 is the maximum for skills, but you can use equipment to get your  
skills above twenty.  Level 30 is really much too high, and I used it more as  
a theoretical reference, but this is how you could do it:  
Weapon:  At least a scepter with +2 to all Paladin skill levels  
Armor: Silks of the Victor(+1 Skills, unique ancient armor)  
Rings: Two Stones of Jordan(+1 Skills each, unique ring)  
Shield: Sigon's Guard(+1 Skills, set item)  
Amulet: Priest's Amulet(+2 Paladin Skills)  
Helmet: Tarnhelm(+1 Skills, unique skull helm)  
That's +9...then just go to a Skills Shrine to get up to 31.

Of course, this is pretty much impossible in Single Player.  Only players on  
Multiplayer should even try to get this.

*********************************
How should I play in Multiplayer?  
*********************************
First and foremost, behave respectfully.  There are enough assholes online  
already, so be nice.  The manual identifies Paladins as natural party leaders,  
so act like one!  Take charge if you must, but adapt to everybody else and  
their situation.  

Choose your aura based on the other people in your party.  A Necromancer with  
minions will find Thorns most useful, Barbarians will prefer Concentration, and  
Sorceresses will prefer Meditation.  Ask if you can't decide for yourself.

Stick with the group.  You don't need to be the first one into battle, but  
remember that every aura has a radius, so keep your party within the radius.

*****************************************************
What should I do when the party has several Paladins?  
*****************************************************
The special things about auras is that they will stack, i.e. each aura will  
affect each party member at the same time.  If two Paladins, one with Thorns  
and one with Might, for example, stand near each other, they both are affected  
by Might and Thorns at the same time.  The graphic switches back and forth, but  
the effects are still there.  However, if both Paladins use Might, only one  
Might will do anything at one time.

For large groups of Paladins, it is recommended that you do an Aura Check  
before you begin.  Talk to the other Paladins and discuss which aura everyone  
will use so that everyone uses a different aura.  With everyone using a  
different aura, you can be affected by up to eight auras at once!

*************************
What about Hardcore Mode?  
*************************
Personally, I'm scared to even touch it!  If you really want to try out  
Hardcore Mode, play through in Normal Mode until you feel like you know  
absolutely EVERYTHING about being a Paladin.  Then, sit down and plan  
everything out(skills, stats, at what level to do each act).  I recommend a  
program called the Diablo II Character Planner(check planetdiablo.com or  
fileplanet.com), which lets you plan out skills and such.  You need to find a  
strategy that is unstoppable!

*******************
What about dueling?  
*******************
* UPDATE * I plan to make this section based on user submissions.  Send them
to slodeth@iname.com with the subject line "Diablo II Dueling" or something.  
Also, include how you would like to be identified in here.  I won't put your  
email address in here unless you request it.


While you don't see too many good dueling Paladins, it is not at all difficult  
to win duels if you've invested in the right skills.  Charge, Concentration,  
Thorns, and Holy Freeze are the most important skills for dueling.  Also, make  
sure you use a high-damage weapon, such as a Pike or a Maul.  Here's a guide for  
each character class...

VS AMAZONS

Charge and Concentration will work fine against them.  Get into a position where  
they are at the edge of the screen and Charge.  You may want to use a potion  
during the Charge in case you get hit by arrows.  Get a nice shield so you can  
block a few arrows.

The other option is Holy Freeze instead of Charge.  IMHO, go with this one.  The  
Amazon will try to stay out of the aura, so she won't get nearly as many shots  
off.

"For example a charging pally these days can suffer to an amazon with Cleglaw's
Pincers (gloves that slow down the enemy 25%). Instead the best alternative  
would be an FOH *Fist of the Heavens* since the damage has been increased after  
patch 1.08. My suggestion would be vigor , then holy freeze, then a Fist of the  
Heavens to finish the zon, conviction could help as well. Yet if you were to  
attack with charge and concentration , first off you would move too slowly.  
Holy shield would also be helpful."  (submitted by: Steel Goat)


VS BARBARIANS

These are tough, especially since Whirlwind goes straight through your Charges.  
Use Holy Freeze and run around until he runs low on mana.  Then, Charge in when  
you can.  Use Thorns if you want to take the easy way out, but he'll get angry,  
I promise!  In fact, most Barbs will tell you not to use Thorns at all.

*Note that Thorns is 1/10 as effective in Player vs Player matches.  Either rely
on Thorns less or put more points into it.

Zeal also works nicely against Barbs, but it's not a good investment.

VS NECROMANCERS

Use Holy Freeze, run away from Bone Spirits, and Charge when there's a good  
opportunity.  Cleansing will help against Iron Maiden if you're willing to  
invest the points.

Sanctuary is also a great idea, since it will damage all the minions.

VS PALADINS

This is like a game of rock/paper/scissors.  You can Charge, but you'll be dead  
if he uses Thorns.  You can also wait for him to Charge and turn on Thorns.  
My advice is to use a ranged attack, like Blessed Hammer or Holy Bolt.  This will  
get him nervous and he'll Charge sooner, and you can switch to Thorns to kill  
him.  The ranged attack doesn't need to be powerful if you're just trying to  
scare him, but a powerful attack will be much more effective.

VS SORCERESSES

These aren't so hard.  Wait until her mana is depleted.  When she refills, Charge  
in and you'll probably get a one-hit kill.  Most Sorceresses have low vitality.

Or, you can use high-level Salvation!  You won't take hardly any damage, since  
the Sorc uses mostly elemental attacks.

** Thanks to Pizzarino@aol.com for almost all the info in this section!  **
** Thanks to Holy_Thorn for some more info in this section!  **


------------------------------------------------------
3. Diablo II: Lord of Destruction - The Expansion Pack  
------------------------------------------------------

Sorry, this section has become obsolete...


------------------
4. Version History  
------------------
vFINAL  August 1, 2001      Added a closing message...goodbye!

v1.5 July 6, 2001           Added an important section to the "Other Paladin  
                            Questions" heading.  Changed the Dueling section a
                            bit.  Added an Expansion Pack section.

v1.4 January 27, 2001       Added more dueling info, and fixed a few more things.  
                            Notice the addition to the Blessed Hammer section.
                            I probably won't need to update this guide until the
                            expansion pack comes out.

v1.3 October 27, 2000       Added dueling info.  Fixed a few things here and  
                            there.  Added Contributor Recognition section.

v1.1 September 22, 2000     Updated everything about Sacrifice.

v1.0 September 17, 2000     First version of the guide.  I'm sure I will be  
                            adding more in the following weeks, and any email
                            suggestions I get will make it into the guide.

--------------------------
5. Contributor Recognition  
--------------------------
Thanks to Steel Goat for a little reality check, and a renewal of the urge to  
improve this guide.

Thanks to "Genjuro"(jdelpy@magic.fr) for explaining the skill Sacrifice in more  
detail.

Thanks to Pizzarino@aol.com for the dueling advice!

---------------
6. Contact Info  
---------------
E-mail:    slodeth@iname.com  
ICQ UIN:   15025844  
Web Page:  http://go.to/SloDethFAQs


E-mail Rules:  
IF YOU HAVE ANY QUESTIONS ABOUT v1.5 AND ABOVE OF THE GAME ITSELF, I CANNOT  
ANSWER THEM.  PLEASE ONLY ASK ABOUT EARLIER VERSIONS OF THE GAME, IF YOU MUST!  
Include the name of the game or guide in the subject.  
E-mail me just about ANYTHING: questions(not answered in the guide), comments,  
   praise, criticism, requests...
Ask me if you can use this guide.  I will almost certainly let you, as long as  
   you ask politely.
Don't E-mail me crap.  Don't ask me to join a website, like AllAdvantage.  
Don't spend any less than one minute writing your E-mail.  Check it over and  
   make sure you used correct spelling, decent grammar, and capitalization.
AOL slang is not up to my standards.  Don't use "r u" instead of "are you" or  
   anything like that.
*********************************************************************************
                         DO NOT ASK ME FOR MY CD-KEY!
*********************************************************************************


ICQ Rules:  
Do whatever you wish.  I don't care about ICQ very much.  Put my number on spam  
   lists, tell it to your friends, and flood it with whatever you want.

What you can find at my web page:  
-More info on me(in case you care)!
-Links to all of my guides!
-The most recent versions of my guides!
-HTML versions of my guides!
-Feedback forms, surveys, and some other crap!
-News on what I've done and what I plan on doing!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Please do not distribute this guide in any way without my explicit permission.  
I'm sure you could use it and mutilate it to your pleasing, but I'd appreciate  
it if you write to me first.  I'm very willing to give out this guide, given  
that it is not changed in any way.

Or, as they say, This document Copyright 2001 by Martin Silbiger.  
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